Experience

FH Aachen University of Applied Sciences

- Part-time

Aachen, North Rhine-Westphalia, Germany

  • Research Assistant

    Jul 2026 - Present

    Employed in the Lab for Information Technology Systems under Prof. Andreas Claßen:

    • Maintain several learning platforms and custom programming tools developed within the lab, including a platform independently designed and engineered as part of my bachelor's thesis project.
    • Support the organization and delivery of course modules by preparing and reviewing lab work materials for: Fundamentals of Computer Science and Introduction to Programming, Development for Operations, IT Infrastructure, Linux: Concepts and Application, Fault-Tolerant Systems, Concepts of Modern Programming Languages, Efficient IT Operations, and Virtualization and Cloud Computing.
  • Student Assistant

    Oct 2024 - Jul 2026

    Employed as tutor for the course modules 'Fundamentals of Computer Science and Introduction to Programming' and 'Algorithms and Data Structures':

    • Conduct one-on-one assessments of weekly lab assignments, verifying students' understanding of course material.
    • Evaluate submitted work required for exam admission, ensuring students meet qualification criteria.

Werewolf Gaming ltd.

- Freelance

Wales, United Kingdom (Remote)

  • Development Team Lead

    Mar 2024 - Present

    Lead Developer of a Large-Scale Multiplayer Gaming Network with 200,000+ members and consisting of 20 Rust and Garry's Mod servers across Europe and the US hosting thousands of concurrent players.

    Responsibilities:

    • Began as primary contributor, authoring the entirety of the core systems
    • Now lead a small team of developers and junior developers, overseeing technical direction and feature planning
    • Maintain GitHub repositories and custom Discord bots for automation and community integration
    • Support community management and administrate infrastructure management across multiple dedicated servers

    Highlights:

    • Rebuilt the community's oldest Garry's Mod project into a new custom gamemode, optimizing data and networking performance and establishing it as the leading server in its category across Europe
    • Planned, developed, and launched two full-scale projects from concept through release to a live playerbase
    • Implemented workflows with branch strategies and testing environments, modernizing team development practices
    • Created integrations between game servers and Discord communities, enabling automation and streamlined interaction
    • Migrated multiple datasets and associated game code to new dedicated servers
  • Game Developer

    Sep 2021 - Mar 2024

    Responsibilities:

    • Wrote and maintained Lua scripts for Garry's Mod, fixing bugs and contributing new gameplay features
    • Prepared and deployed Rust servers ahead of official updates, ensuring custom mods compiled and functioned correctly
    • Supported the release of Garry's Mod projects through ongoing testing, debugging, and iteration
    • Collaborated with developers and community members to deliver stable gameplay experiences